Function Node._process
Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the delta
time since the previous frame is not constant.
It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with setProcess
.
Corresponds to the constant NOTIFICATION_PROCESS
notification in GodotObject
.
void _process
(
const(double) delta
) nothrow @nogc;