Function NetworkedMultiplayerPeer.setTargetPeer
Sets the peer to which packets will be sent.
The id
can be one of: constant TARGET_PEER_BROADCAST
to send to all connected peers, constant TARGET_PEER_SERVER
to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is constant TARGET_PEER_BROADCAST
.
void setTargetPeer
(
const(long) id
) nothrow @nogc;