Function Navigation2D.navpolyAdd
Adds a NavigationPolygon. Returns an ID for use with navpolyRemove or navpolySetTransform. If given, a Transform2D is applied to the polygon. The optional owner is used as return value for getClosestPointOwner.
long navpolyAdd
(
NavigationPolygon mesh,
const(Transform2D) xform,
GodotObject owner = GodotObject(godot_object(null))
) nothrow @nogc;