Function MultiplayerAPI.sendBytes
Sends the given raw bytes
to a specific peer identified by id
(see NetworkedMultiplayerPeer
). Default ID is 0
, i.e. broadcast to all peers.
godot .core .defs .GodotError sendBytes
(
const(PoolArray!(ubyte)) bytes,
const(long) id = 0L,
const(long) mode = 2L
) nothrow @nogc;