MultiMesh.ColorFormat/colorFormat - multiple declarations

Function MultiMesh.colorFormat

Format of colors in color array that gets passed to shader.

MultiMesh.ColorFormat colorFormat() nothrow @property @nogc;

void colorFormat (
  long v
) nothrow @property @nogc;

Enum MultiMesh.ColorFormat

enum ColorFormat : int { ... }

Enum members

NameDescription
color8bit Compress Color data into 8 bits when passing to shader. This uses less memory and can be faster, but the Color loses precision.
colorFloat The Color passed into setInstanceColor will use 4 floats. Use this for highest precision Color.
colorNone Use when you are not using per-instance Colors.