Struct MeshInstance2D
Node used for displaying a Mesh in 2D.
struct MeshInstance2D
;
Can be constructed from an existing Sprite via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
Properties
| Name | Type | Description |
|---|---|---|
mesh[get, set]
|
Mesh | The Mesh that will be drawn by the MeshInstance2D.
|
normalMap[get, set]
|
Texture | The normal map that will be used if using the default CanvasItemMaterial.
|
texture[get, set]
|
Texture | The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.
|
Methods
| Name | Description |
|---|---|
getMesh
|
|
getNormalMap
|
|
getTexture
|
|
setMesh
|
|
setNormalMap
|
|
setTexture
|