Struct MenuButton
Special button that brings up a PopupMenu when clicked.
struct MenuButton
;
New items can be created inside this PopupMenu using get_popup(). You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click Items then click Add in the popup. You will be able to give each items new properties.
Properties
| Name | Type | Description |
|---|---|---|
items[get, set]
|
Array | |
switchOnHover[get, set]
|
bool | If true, when the cursor hovers above another MenuButton within the same parent which also has switch_on_hover enabled, it will close the current MenuButton and open the other one.
|
Methods
| Name | Description |
|---|---|
_getItems
|
|
_setItems
|
|
_unhandledKeyInput
|
|
getPopup
|
Returns the PopupMenu contained in this button.
|
isSwitchOnHover
|
|
setDisableShortcuts
|
If true, shortcuts are disabled and cannot be used to trigger the button.
|
setSwitchOnHover
|