Struct MenuButton
Special button that brings up a PopupMenu
when clicked.
struct MenuButton
;
New items can be created inside this PopupMenu
using get_popup()
. You can also create them directly from the editor. To do so, select the MenuButton
node, then in the toolbar at the top of the 2D editor, click Items then click Add in the popup. You will be able to give each items new properties.
Properties
Name | Type | Description |
---|---|---|
items [get, set]
|
Array | |
switchOnHover [get, set]
|
bool | If true , when the cursor hovers above another MenuButton within the same parent which also has switch_on_hover enabled, it will close the current MenuButton and open the other one.
|
Methods
Name | Description |
---|---|
_getItems
|
|
_setItems
|
|
_unhandledKeyInput
|
|
getPopup
|
Returns the PopupMenu contained in this button.
|
isSwitchOnHover
|
|
setDisableShortcuts
|
If true , shortcuts are disabled and cannot be used to trigger the button.
|
setSwitchOnHover
|