Light2D.Mode/mode - multiple declarations
Function Light2D.mode
The Light2D's mode. See mode
constants for values.
Enum Light2D.Mode
enum Mode
: int { ... }
Enum members
Name | Description |
---|---|
modeAdd
|
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light. |
modeMask
|
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. |
modeMix
|
Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. |
modeSub
|
Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. |