Function KinematicBody2D.testMove
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given Transform2D
, then tries to move the body along the vector rel_vec
. Returns true
if a collision would occur.
bool testMove
(
const(Transform2D) from,
const(Vector2) rel_vec,
const(bool) infinite_inertia = true
) nothrow @nogc;