Function KinematicBody.moveAndSlideWithSnap
Moves the body while keeping it attached to slopes. Similar to moveAndSlide
.
As long as the snap
vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting snap
to (0, 0, 0)
or by using moveAndSlide
instead.
Vector3 moveAndSlideWithSnap
(
const(Vector3) linear_velocity,
const(Vector3) snap,
const(Vector3) up_direction = Vector3(0.00000F, 0.00000F, 0.00000F, ) .this(0.00000F, 0.00000F, 0.00000F),
const(bool) stop_on_slope = false,
const(long) max_slides = 4L,
const(double) floor_max_angle = 0.785398,
const(bool) infinite_inertia = true
) nothrow @nogc;