Function KinematicBody.moveAndCollide

Moves the body along the vector rel_vec. The body will stop if it collides. Returns a KinematicCollision, which contains information about the collision. If test_only is true, the body does not move but the would-be collision information is given.

godot.d.reference.Ref!(godot.kinematiccollision.KinematicCollision) moveAndCollide (
  const(Vector3) rel_vec,
  const(bool) infinite_inertia = true,
  const(bool) exclude_raycast_shapes = true,
  const(bool) test_only = false
) nothrow @nogc;