Struct JSONParseResult

Data class wrapper for decoded JSON.

struct JSONParseResult ;

Returned by JSON.parse, JSONParseResult contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with if json_result.error == OK.

Properties

NameTypeDescription
error[get, set] godot.core.defs.GodotErrorThe error type if the JSON source was not successfully parsed. See the error constants.
errorLine[get, set] longThe line number where the error occurred if JSON source was not successfully parsed.
errorString[get, set] StringThe error message if JSON source was not successfully parsed. See the error constants.
result[get, set] VariantA Variant containing the parsed JSON. Use @GDScript.typeof or the is keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ({}), a Dictionary will be returned. If the JSON source starts with braces (class="pln">D ], an [Array) will be returned. Note: The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types. Note: JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:

Methods

NameDescription
getError
getErrorLine
getErrorString
getResult
setError
setErrorLine
setErrorString
setResult