Struct ImmediateGeometry
Draws simple geometry from code.
struct ImmediateGeometry
;
Uses a drawing mode similar to OpenGL 1.x.
Methods
Name | Description |
---|---|
addSphere
|
Simple helper to draw an UV sphere with given latitude, longitude and radius. |
addVertex
|
Adds a vertex in local coordinate space with the currently set color/uv/etc. |
begin
|
Begin drawing (and optionally pass a texture override). When done call end . For more information on how this works, search for glBegin() and glEnd() references.
For the type of primitive, see the Mesh enum.
|
clear
|
Clears everything that was drawn using begin/end. |
end
|
Ends a drawing context and displays the results. |
setColor
|
The current drawing color. |
setNormal
|
The next vertex's normal. |
setTangent
|
The next vertex's tangent (and binormal facing). |
setUv
|
The next vertex's UV. |
setUv2
|
The next vertex's second layer UV. |