Function ImmediateGeometry.begin
Begin drawing (and optionally pass a texture override). When done call end
. For more information on how this works, search for glBegin()
and glEnd()
references.
For the type of primitive, see the Mesh
enum.
void begin
(
const(long) primitive,
Texture texture = Texture(godot_object(null), )
) nothrow @nogc;