Function HTTPClient.connectToHost
Connects to a host. This needs to be done before any requests are sent.
The host should not have http:// prepended but will strip the protocol identifier if provided.
If no port
is specified (or -1
is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if use_ssl
is enabled).
verify_host
will check the SSL identity of the host if set to true
.
godot .core .defs .GodotError connectToHost
(
const(String) host,
const(long) port = -1L,
const(bool) use_ssl = false,
const(bool) verify_host = true
) nothrow @nogc;