Struct GIProbe
Real-time global illumination (GI) probe.
GIProbe
s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. GIProbe
s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
Having GIProbe
s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the ProjectSettings
using ProjectSettings.rendering/quality/voxelConeTracing/highQuality
.
Properties
Name | Type | Description |
bias [get, set]
|
double | Offsets the lookup of the light contribution from the GIProbe . This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and normalBias should be played around with to minimize self-shadowing and light leaking.
Note: bias should usually be above 1.0 as that is the size of the voxels.
|
compress [get, set]
|
bool | If true , the data for this GIProbe will be compressed. Compression saves space, but results in far worse visual quality.
|
data [get, set]
|
GIProbeData | The GIProbeData resource that holds the data for this GIProbe .
|
dynamicRange [get, set]
|
long | The maximum brightness that the GIProbe will recognize. Brightness will be scaled within this range.
|
energy [get, set]
|
double | Energy multiplier. Makes the lighting contribution from the GIProbe brighter.
|
extents [get, set]
|
Vector3 | The size of the area covered by the GIProbe . If you make the extents larger without increasing the subdivisions with subdiv , the size of each cell will increase and result in lower detailed lighting.
|
interior [get, set]
|
bool | If true , ignores the sky contribution when calculating lighting.
|
normalBias [get, set]
|
double | Offsets the lookup into the GIProbe based on the object's normal direction. Can be used to reduce some self-shadowing artifacts.
|
propagation [get, set]
|
double | How much light propagates through the probe internally. A higher value allows light to spread further.
|
subdiv [get, set]
|
GIProbe.Subdiv | Number of times to subdivide the grid that the GIProbe operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance.
|