Function GeometrySingleton.getClosestPointsBetweenSegments

Given the two 3D segments (p1, p2) and (q1, q2), finds those two points on the two segments that are closest to each other. Returns a PoolVector3Array that contains this point on (p1, p2) as well the accompanying point on (q1, q2).

PoolArray!(godot.core.vector3.Vector3) getClosestPointsBetweenSegments (
  const(Vector3) p1,
  const(Vector3) p2,
  const(Vector3) q1,
  const(Vector3) q2
) nothrow @nogc;