Function Expression.parse

Parses the expression and returns an error code. You can optionally specify names of variables that may appear in the expression with input_names, so that you can bind them when it gets executed.

godot.core.defs.GodotError parse (
  const(String) expression,
  const(PoolArray!(godot.core.string.String)) input_names = PoolArray(godot_pool_string_array(0LU))
) nothrow @nogc;