Function Control.focusPrevious

Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the ui_focus_prev input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.

NodePath focusPrevious() nothrow @property @nogc;

void focusPrevious (
  NodePath v
) nothrow @property @nogc;