Function Control.focusNext

Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the ui_focus_next input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.

NodePath focusNext() nothrow @property @nogc;

void focusNext (
  NodePath v
) nothrow @property @nogc;