Function Control.focusNeighbourTop

Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the ui_top input action. The node must be a Control. If this property is not set, Godot will give focus to the closest Control to the bottom of this one.

NodePath focusNeighbourTop() nothrow @property @nogc;

void focusNeighbourTop (
  NodePath v
) nothrow @property @nogc;