Function Control.focusNeighbourBottom

Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the ui_down input action. The node must be a Control. If this property is not set, Godot will give focus to the closest Control to the bottom of this one.

NodePath focusNeighbourBottom() nothrow @property @nogc;

void focusNeighbourBottom (
  NodePath v
) nothrow @property @nogc;