Struct CollisionPolygon
Editor-only class for defining a collision polygon in 3D space.
struct CollisionPolygon
;
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a Shape
for gameplay. Properties modified during gameplay will have no effect.
Properties
Name | Type | Description |
---|---|---|
depth [get, set]
|
double | Length that the resulting collision extends in either direction perpendicular to its polygon. |
disabled [get, set]
|
bool | If true , no collision will be produced.
|
polygon [get, set]
|
PoolArray!(godot.core.vector2.Vector2) | Array of vertices which define the polygon.
Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.
|
Methods
Name | Description |
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_isEditable3dPolygon
|
|
getDepth
|
|
getPolygon
|
|
isDisabled
|
|
setDepth
|
|
setDisabled
|
|
setPolygon
|