Struct CollisionPolygon

Editor-only class for defining a collision polygon in 3D space.

struct CollisionPolygon ;

Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.

Properties

NameTypeDescription
depth[get, set] doubleLength that the resulting collision extends in either direction perpendicular to its polygon.
disabled[get, set] boolIf true, no collision will be produced.
polygon[get, set] PoolArray!(godot.core.vector2.Vector2)Array of vertices which define the polygon. Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.

Methods

NameDescription
_isEditable3dPolygon
getDepth
getPolygon
isDisabled
setDepth
setDisabled
setPolygon