Function CollisionPolygon.polygon

Array of vertices which define the polygon. Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.

PoolArray!(godot.core.vector2.Vector2) polygon() nothrow @property @nogc;

void polygon (
  PoolArray!(godot.core.vector2.Vector2) v
) nothrow @property @nogc;