Function CanvasItemMaterial.particlesAnimVFrames

The number of rows in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D. Note: This property is only used and visible in the editor if particlesAnimation is true.

long particlesAnimVFrames() nothrow @property @nogc;

void particlesAnimVFrames (
  long v
) nothrow @property @nogc;