Function CanvasItemMaterial.particlesAnimHFrames

The number of columns in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D. Note: This property is only used and visible in the editor if particlesAnimation is true.

long particlesAnimHFrames() nothrow @property @nogc;

void particlesAnimHFrames (
  long v
) nothrow @property @nogc;