Function CanvasItemMaterial.particlesAnimHFrames
The number of columns in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D.
Note: This property is only used and visible in the editor if particlesAnimation is true.
long particlesAnimHFrames() nothrow @property @nogc;
void particlesAnimHFrames
(
long v
) nothrow @property @nogc;