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Draws interconnected line segments with a uniform width, segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between points and colors.
width
points
colors
void drawPolylineColors ( const(PoolArray!(godot.core.vector2.Vector2)) points, const(PoolArray!(godot.core.color.Color)) colors, const(double) width = 1.00000, const(bool) antialiased = false ) nothrow @nogc;