Function Camera.setOrthogonal

Sets the camera projection to orthogonal mode (see constant PROJECTION_ORTHOGONAL), by specifying a size, and the z_near and z_far clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)

void setOrthogonal (
  const(double) size,
  const(double) z_near,
  const(double) z_far
) nothrow @nogc;