AudioStreamPlayer3D.AttenuationModel/attenuationModel - multiple declarations
Function AudioStreamPlayer3D.attenuationModel
Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
AudioStreamPlayer3D . AttenuationModel attenuationModel() nothrow @property @nogc;
void attenuationModel
(
long v
) nothrow @property @nogc;
Enum AudioStreamPlayer3D.AttenuationModel
enum AttenuationModel
: int { ... }
Enum members
Name | Description |
---|---|
attenuationDisabled
|
No dampening of loudness according to distance. |
attenuationInverseDistance
|
Linear dampening of loudness according to distance. |
attenuationInverseSquareDistance
|
Squared dampening of loudness according to distance. |
attenuationLogarithmic
|
Logarithmic dampening of loudness according to distance. |