AudioStreamPlayer3D.AttenuationModel/attenuationModel - multiple declarations

Function AudioStreamPlayer3D.attenuationModel

Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.

AudioStreamPlayer3D.AttenuationModel attenuationModel() nothrow @property @nogc;

void attenuationModel (
  long v
) nothrow @property @nogc;

Enum AudioStreamPlayer3D.AttenuationModel

enum AttenuationModel : int { ... }

Enum members

NameDescription
attenuationDisabled No dampening of loudness according to distance.
attenuationInverseDistance Linear dampening of loudness according to distance.
attenuationInverseSquareDistance Squared dampening of loudness according to distance.
attenuationLogarithmic Logarithmic dampening of loudness according to distance.