Function Area2D.collisionLayer
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also collisionMask
.
long collisionLayer() nothrow @property @nogc;
void collisionLayer
(
long v
) nothrow @property @nogc;