AnimationNodeStateMachineTransition.SwitchMode/switchMode - multiple declarations
Function AnimationNodeStateMachineTransition.switchMode
The transition type.
AnimationNodeStateMachineTransition . SwitchMode switchMode() nothrow @property @nogc;
void switchMode
(
long v
) nothrow @property @nogc;
Enum AnimationNodeStateMachineTransition.SwitchMode
enum SwitchMode
: int { ... }
Enum members
Name | Description |
---|---|
switchModeAtEnd
|
Wait for the current state playback to end, then switch to the beginning of the next state animation. |
switchModeImmediate
|
Switch to the next state immediately. The current state will end and blend into the beginning of the new one. |
switchModeSync
|
Switch to the next state immediately, but will seek the new state to the playback position of the old state. |