Function AnimationNodeBlendSpace2D.addTriangle

Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

void addTriangle (
  const(long) x,
  const(long) y,
  const(long) z,
  const(long) at_index = -1L
) nothrow @nogc;