Function AnimationNodeBlendSpace2D.addTriangle
Creates a new triangle using three points x
, y
, and z
. Triangles can overlap. You can insert the triangle at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
void addTriangle
(
const(long) x,
const(long) y,
const(long) z,
const(long) at_index = -1L
) nothrow @nogc;