Function AnimationNodeBlendSpace2D.addBlendPoint

Adds a new point that represents a node at the position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

void addBlendPoint (
  AnimationRootNode node,
  const(Vector2) pos,
  const(long) at_index = -1L
) nothrow @nogc;