Function VisualServerSingleton.textureSetDataPartial

Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.

void textureSetDataPartial (
  const(RID) texture,
  Image image,
  const(long) src_x,
  const(long) src_y,
  const(long) src_w,
  const(long) src_h,
  const(long) dst_x,
  const(long) dst_y,
  const(long) dst_mip,
  const(long) layer = 0L
) nothrow @nogc;