Function VisualServerSingleton.textureGetData
Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the RID
of the image at one of the cubes sides.
godot .d .reference .Ref!(godot.image.Image) textureGetData
(
const(RID) texture,
const(long) cube_side = 0L
) nothrow @nogc const;