Function VisualServerSingleton.textureAllocate
Allocates the GPU memory for the texture.
void textureAllocate
(
const(RID) texture,
const(long) width,
const(long) height,
const(long) depth_3d,
const(long) format,
const(long) type,
const(long) flags = 7L
) nothrow @nogc;