Function VisualServerSingleton.particlesSetDrawPassMesh

Sets the mesh to be used for the specified draw pass. Equivalent to Particles.drawPass1, Particles.drawPass2, Particles.drawPass3, and Particles.drawPass4.

void particlesSetDrawPassMesh (
  const(RID) particles,
  const(long) pass,
  const(RID) mesh
) nothrow @nogc;