Function VisualServerSingleton.multimeshInstanceSetCustomData

Sets the custom data for this instance. Custom data is passed as a Color, but is interpreted as a vec4 in the shader. Equivalent to MultiMesh.setInstanceCustomData.

void multimeshInstanceSetCustomData (
  const(RID) multimesh,
  const(long) index,
  const(Color) custom_data
) nothrow @nogc;