Function VisualServerSingleton.multimeshCreate

Creates a new multimesh on the VisualServer and returns an RID handle. This RID will be used in all multimesh_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. To place in a scene, attach this multimesh to an instance using instanceSetBase using the returned RID.

RID multimeshCreate() nothrow @nogc;