Function VisualServerSingleton.multimeshAllocate
Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See multimeshtransformformat
, multimeshcolorformat
, and multimeshcustomdataformat
for usage. Equivalent to MultiMesh
.
void multimeshAllocate
(
const(RID) multimesh,
const(long) instances,
const(long) transform_format,
const(long) color_format,
const(long) custom_data_format = 0L
) nothrow @nogc;