Function VisualServerSingleton.multimeshAllocate

Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See multimeshtransformformat, multimeshcolorformat, and multimeshcustomdataformat for usage. Equivalent to MultiMesh.instanceCount.

void multimeshAllocate (
  const(RID) multimesh,
  const(long) instances,
  const(long) transform_format,
  const(long) color_format,
  const(long) custom_data_format = 0L
) nothrow @nogc;