Function VisualServerSingleton.meshSurfaceUpdateRegion

Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh.

void meshSurfaceUpdateRegion (
  const(RID) mesh,
  const(long) surface,
  const(long) offset,
  const(PoolArray!(ubyte)) data
) nothrow @nogc;