Function VisualServerSingleton.lightSetReverseCullFaceMode

If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with instanceGeometrySetCastShadowsSetting. Equivalent to Light.shadowReverseCullFace.

void lightSetReverseCullFaceMode (
  const(RID) light,
  const(bool) enabled
) nothrow @nogc;