Function VisualServerSingleton.lightOmniSetShadowMode

Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to OmniLight.omniShadowMode.

void lightOmniSetShadowMode (
  const(RID) light,
  const(long) mode
) nothrow @nogc;