Function VisualServerSingleton.lightOmniSetShadowDetail

Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to OmniLight.omniShadowDetail.

void lightOmniSetShadowDetail (
  const(RID) light,
  const(long) detail
) nothrow @nogc;