Function VisualServerSingleton.canvasItemAddTriangleArray

Adds a triangle array to the CanvasItem's draw commands.

void canvasItemAddTriangleArray (
  const(RID) item,
  const(PoolArray!(int)) indices,
  const(PoolArray!(godot.core.vector2.Vector2)) points,
  const(PoolArray!(godot.core.color.Color)) colors,
  const(PoolArray!(godot.core.vector2.Vector2)) uvs = PoolArray(godot_pool_vector2_array(0LU)),
  const(PoolArray!(int)) bones = PoolArray(godot_pool_int_array(0LU)),
  const(PoolArray!(float)) weights = PoolArray(godot_pool_real_array(0LU)),
  const(RID) texture = RID(godot_rid(0LU)),
  const(long) count = -1L,
  const(RID) normal_map = RID(godot_rid(0LU)),
  const(bool) antialiased = false,
  const(bool) antialiasing_use_indices = false
) nothrow @nogc;