Function VisualServerSingleton.canvasItemAddTriangleArray
Adds a triangle array to the CanvasItem
's draw commands.
void canvasItemAddTriangleArray
(
const(RID) item,
const(PoolArray!(int)) indices,
const(PoolArray!(godot.core.vector2.Vector2)) points,
const(PoolArray!(godot.core.color.Color)) colors,
const(PoolArray!(godot.core.vector2.Vector2)) uvs = PoolArray(godot_pool_vector2_array(0LU)),
const(PoolArray!(int)) bones = PoolArray(godot_pool_int_array(0LU)),
const(PoolArray!(float)) weights = PoolArray(godot_pool_real_array(0LU)),
const(RID) texture = RID(godot_rid(0LU)),
const(long) count = -1L,
const(RID) normal_map = RID(godot_rid(0LU)),
const(bool) antialiased = false,
const(bool) antialiasing_use_indices = false
) nothrow @nogc;