Function VisualServerSingleton.canvasItemAddTextureRectRegion
Adds a texture rect with region setting to the CanvasItem
's draw commands.
void canvasItemAddTextureRectRegion
(
const(RID) item,
const(Rect2) rect,
const(RID) texture,
const(Rect2) src_rect,
const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ) .this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
const(bool) transpose = false,
const(RID) normal_map = RID(godot_rid(0LU)),
const(bool) clip_uv = true
) nothrow @nogc;