Function VisualServerSingleton.canvasItemAddPrimitive

Adds a primitive to the CanvasItem's draw commands.

void canvasItemAddPrimitive (
  const(RID) item,
  const(PoolArray!(godot.core.vector2.Vector2)) points,
  const(PoolArray!(godot.core.color.Color)) colors,
  const(PoolArray!(godot.core.vector2.Vector2)) uvs,
  const(RID) texture,
  const(double) width = 1.00000,
  const(RID) normal_map = RID(godot_rid(0LU))
) nothrow @nogc;