Function VisualServerSingleton.canvasItemAddMesh

Adds a mesh command to the CanvasItem's draw commands.

void canvasItemAddMesh (
  const(RID) item,
  const(RID) mesh,
  const(Transform2D) transform = Transform2D([Vector2(1.00000F, , 0.00000F, , ), Vector2(0.00000F, , 1.00000F, , ), Vector2(0.00000F, , 0.00000F, , )], , , ),
  const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
  const(RID) texture = RID(godot_rid(0LU)),
  const(RID) normal_map = RID(godot_rid(0LU))
) nothrow @nogc;