Function VisualServerSingleton.canvasItemAddMesh
Adds a mesh command to the CanvasItem
's draw commands.
void canvasItemAddMesh
(
const(RID) item,
const(RID) mesh,
const(Transform2D) transform = Transform2D([Vector2(1.00000F, , 0.00000F, , ), Vector2(0.00000F, , 1.00000F, , ), Vector2(0.00000F, , 0.00000F, , )], , , ),
const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ) .this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
const(RID) texture = RID(godot_rid(0LU)),
const(RID) normal_map = RID(godot_rid(0LU))
) nothrow @nogc;