Function ViewportContainer.stretchShrink
Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 viewport with stretchShrink
set to 2
will be rendered at 640×360 while occupying the same size in the container.
Note: stretch
must be true
for this property to work.
long stretchShrink() nothrow @property @nogc;
void stretchShrink
(
long v
) nothrow @property @nogc;