Function Viewport.setShadowAtlasQuadrantSubdiv
Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
void setShadowAtlasQuadrantSubdiv
(
const(long) quadrant,
const(long) subdiv
) nothrow @nogc;